Stench

The stench may cause the target to flinch.

Drizzle

The Pokémon makes it rain when it enters a battle.

Speed Boost

Its Speed stat is gradually boosted.

Battle Armor

The Pokémon is protected against critical hits.

Sturdy

It cannot be knocked out with one hit.

Damp

Prevents the use of self-destructing moves.

Limber

The Pokémon is protected from paralysis.

Sand Veil

Boosts the Pokémon's evasion in a sandstorm.

Static

Contact with the Pokémon may cause paralysis.

Volt Absorb

Restores HP if hit by an Electric-type move.

Water Absorb

Restores HP if hit by a Water-type move.

Oblivious

Prevents it from becoming infatuated.

Cloud Nine

Eliminates the effects of weather.

Compound Eyes

The Pokémon's accuracy is boosted...

Insomnia

Prevents the Pokémon from falling asleep.

Color Change

Changes the Pokémon's type to the foe's move.

Immunity

Prevents the Pokémon from getting poisoned.

Flash Fire

Powers up Fire-type moves if it's hit by one...

Shield Dust

Blocks the added effects of attacks taken.

Own Tempo

Prevents the Pokémon from becoming confused.

Suction Cups

Negates all moves that force switching out.

Intimidate

Lowers the foe's Attack stat.

Shadow Tag

Prevents the foe from escaping.

Rough Skin

Inflicts damage to the foe on contact.

Wonder Guard

Only super-effective moves will hit.

Levitate

Gives full immunity to all Ground-type moves.

Effect Spore

Contact may poison or cause paralysis or sleep.

Synchronize

Passes a burn, poison, or paralysis to the foe.

Clear Body

Prevents other Pokémon from lowering its stats.

Natural Cure

All status problems heal when it switches out.

Lightning Rod

Draws in all Electric-type moves to raise Sp. Attack.

Serene Grace

Boosts the likelihood of added effects appearing.

Swift Swim

Doubles the Pokémon's Speed in rain.

Chlorophyll

Doubles the Pokémon's Speed in sunshine.

Illuminate

Raises the likelihood of meeting wild Pokémon.

Trace

The Pokémon copies a foe's Ability.

Huge Power

Doubles the Pokémon's Attack stat.

Poison Point

Contact with the Pokémon may poison the attacker.

Inner Focus

The Pokémon is protected from flinching.

Magma Armor

Prevents the Pokémon from becoming frozen.

Water Veil

Prevents the Pokémon from getting a burn.

Magnet Pull

Prevents Steel-type Pokémon from escaping.

Soundproof

Gives full immunity to all sound-based moves.

Rain Dish

The Pokémon gradually regains HP in rain.

Sand Stream

The Pokémon summons a sandstorm in battle.

Pressure

The Pokémon raises the foe's PP usage.

Thick Fat

Ups resistance to Fire- and Ice-type moves...

Early Bird

The Pokémon awakens quickly from sleep.

Flame Body

Contact with the Pokémon may burn the attacker.

Run Away

Enables a sure getaway from wild Pokémon.

Keen Eye

Prevents other Pokémon from lowering accuracy.

Hyper Cutter

Prevents other Pokémon from lowering Attack stat.