Stench
The stench may cause the target to flinch.
Drizzle
The Pokémon makes it rain when it enters a battle.
Speed Boost
Its Speed stat is gradually boosted.
Battle Armor
The Pokémon is protected against critical hits.
Sturdy
It cannot be knocked out with one hit.
Damp
Prevents the use of self-destructing moves.
Limber
The Pokémon is protected from paralysis.
Sand Veil
Boosts the Pokémon's evasion in a sandstorm.
Static
Contact with the Pokémon may cause paralysis.
Volt Absorb
Restores HP if hit by an Electric-type move.
Water Absorb
Restores HP if hit by a Water-type move.
Oblivious
Prevents it from becoming infatuated.
Cloud Nine
Eliminates the effects of weather.
Compound Eyes
The Pokémon's accuracy is boosted...
Insomnia
Prevents the Pokémon from falling asleep.
Color Change
Changes the Pokémon's type to the foe's move.
Immunity
Prevents the Pokémon from getting poisoned.
Flash Fire
Powers up Fire-type moves if it's hit by one...
Shield Dust
Blocks the added effects of attacks taken.
Own Tempo
Prevents the Pokémon from becoming confused.
Suction Cups
Negates all moves that force switching out.
Intimidate
Lowers the foe's Attack stat.
Shadow Tag
Prevents the foe from escaping.
Rough Skin
Inflicts damage to the foe on contact.
Wonder Guard
Only super-effective moves will hit.
Levitate
Gives full immunity to all Ground-type moves.
Effect Spore
Contact may poison or cause paralysis or sleep.
Synchronize
Passes a burn, poison, or paralysis to the foe.
Clear Body
Prevents other Pokémon from lowering its stats.
Natural Cure
All status problems heal when it switches out.
Lightning Rod
Draws in all Electric-type moves to raise Sp. Attack.
Serene Grace
Boosts the likelihood of added effects appearing.
Swift Swim
Doubles the Pokémon's Speed in rain.
Chlorophyll
Doubles the Pokémon's Speed in sunshine.
Illuminate
Raises the likelihood of meeting wild Pokémon.
Trace
The Pokémon copies a foe's Ability.
Huge Power
Doubles the Pokémon's Attack stat.
Poison Point
Contact with the Pokémon may poison the attacker.
Inner Focus
The Pokémon is protected from flinching.
Magma Armor
Prevents the Pokémon from becoming frozen.
Water Veil
Prevents the Pokémon from getting a burn.
Magnet Pull
Prevents Steel-type Pokémon from escaping.
Soundproof
Gives full immunity to all sound-based moves.
Rain Dish
The Pokémon gradually regains HP in rain.
Sand Stream
The Pokémon summons a sandstorm in battle.
Pressure
The Pokémon raises the foe's PP usage.
Thick Fat
Ups resistance to Fire- and Ice-type moves...
Early Bird
The Pokémon awakens quickly from sleep.
Flame Body
Contact with the Pokémon may burn the attacker.
Run Away
Enables a sure getaway from wild Pokémon.
Keen Eye
Prevents other Pokémon from lowering accuracy.
Hyper Cutter
Prevents other Pokémon from lowering Attack stat.
